Author Topic: strengths and weaknesses on second life  (Read 4178 times)

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strengths and weaknesses on second life
« on: March 06, 2007, 01:29:54 PM »
:o Second Life has become some of cyberspaceís most fascinating and engaging on-line environment in learning and recreation. Just like actors or actresses assuming roles for a movie, users and learners can design and director the avatars to play fictitious characters in this world. In the most basic of text-based virtual world, learners can communicate with people who log on from anywhere in real world, as a result their competence can be greatly improved in the long run. Second Life , the most powerful virtual reality experience, has made it possible to let learners visit and communicate in incredible 3D world with people in reality.

    But everything has two sides. Second Life has itís limitations too. For instance, now users or learners must communicate each other by texture, the written form, while canít exchange ideas by aural, videos and audio just like Skype, MSN and QQ. It is less possible for learners to develop their listening and speaking skills in this way.

The benefits and weaknesses of second life can be summarized as follows:
1. One of the ways to communicate with native speakers
2. Language learning with fun without pressure
3. Development as to intercultural communicative competence 
4. Improvement in writing skills and typing speed
5 .Virtual environment for real-time communication
6. Enjoyment with interactive experience in virtual world

1. Minor improvement in English listening and speaking skills
2. Lack of audio and aural learning environment
3. More entertainment than education to language learners in certain degree